top of page
Search
  • nanworkdutolyga

Face Noir Activation Code [pack]

Updated: Mar 17, 2020





















































About This Game A moody tale that combines the intrigue and atmosphere of a Raymond Chandler novel or Humphrey Bogart film with classic point-and-click adventure gameplay, Face Noir follows private eye Jack Del Nero as he’s falsely accused of murdering the man who left a little girl in his protection. As Jack tries to figure out the identity of the girl and clear his name, the disillusioned detective finds himself up against a city infested with corruption and economic uncertainty. The more he uncovers, the more he discovers about the darker depths of human nature. 7aa9394dea Title: Face NoirGenre: Adventure, IndieDeveloper:Mad OrangePublisher:Phoenix Online PublishingRelease Date: 17 Oct, 2013 Face Noir Activation Code [pack] north face isabella noir. parka north face fourure noir. face noir trailer. north face bonnet noir. face track noir v200 download. doudoune north face noir homme. face avant zip noir mat. north face borealis noir. pinot noir face cream. face noir youtube. face noir soluce. face mask amour noir. mac mirage noir face and body foundation отзывы. mac mirage noir face and body review. facetrack no ir install. face noir gameplay pc. face noir (2012). double face noir leroy merlin. face sur fond noir. face track noir ets2 settings. mac mirage noir face and body. double face noir castorama. noir face mask. north face doudoune noir. face track noir. face noir gra. parka north face fourure noir. amour noir face mask review. face track noir download. evier noir face avant visible. la noire face meme. scotch adhesif double face noir 2mm. baume noir face reviews. north face bonnet noir. the north face blouson noir. facetrack no ir war thunder. north face 1996 noir. north face haystack noir. parka north face noir homme. angel face noir. face noir ruckelt. face track noir 1.7 download. north face borealis noir. the north face vault noir. face noir ost At first this was a pretty decent point and click noir detective game. While some of the puzzles were annoying and/or pedantic, the art design and story was just about good enough to make up for it. Then the plot went down the rabbit hole and things got... weird. I'm keen to play any potential sequel, but less supernatural voodoo and more gritty New York would be nice.. Game is good overall, I like it, it's one of the nicest point-and-click adventure games I played, yet it gets only a borderline recommendation, as it also has some rather hard to ignore downsides.Pros:-nice noir atmosphere, immersive and cool-the dialog lines usually manage to avoid being boring or annoying-interesting enough plot (until the ending)-Steam Trading Cards and some really nice Steam profile backgroundsCons:- Greta's voice acting is horrendous, no tone change and no inflexions, she sounds... cheap and bored at all time- typical point-and-click game issues concerning logical matches, like when using a candy wrap to fix a wire- I can't find out how to make the game run in a window, and permanent full-screen is a bit annoying, to say the least- no Steam achievements- comes with the worse type of ending, the cliffhanger "to be continued" ending. Play this game is like you read a detective novel but you play as a main character to find some clue.So funny. I reccomend this game for the one who love Sherlock holmes, Kindaichi or Detective Conan.By the way cauz I buy it from some bundle so i think i worth. :). I would Recommend to give this game a go but maybe wait for a sale. However be wary the ending is slightly abrupt less cliff hanger more oh its over, to be continued in the next game.What I Liked: The Story, It was interesting and kept me intriged even if it did get a little left feild at the end.The Puzzels, nice mix.The graphics, all though I would of liked it to use more of the film noir style it take from with the heavy shadows.What I didn't The controls, I felt when using the mouse during the puzzels it was very on or off. The hand cursor made some of the puzzels fiddley the arrow cursor would have been fine. The abilty to run would have great, double click to run, after walking round the secne you've visited before can really slow down the gameplay. keyboard controls would of been a god send, trying to stealth with point and clicking can be quite infuriating.. Face Noir is an adventure that promises much and gets nothing. The development is slow, very slow, the story is boring and does not begin to engage or get interesting until about halfway through the game. The first part of the game will be running around doing silly things and visiting the port often.Too strict and lineal, you can only pick up and use things when he tells you "you have to do" ... even knowing what you have to do next... that´s the principal issue that breaks the enjoyment of the game. It had potential and eventually nothing at all.And when the story seems to make sense and find the plot, the game ends with a "to be continued". Anyway, the music is good.Trust me. I played a lot of adventures and this has been one of the most boring I've done.. boring to me. The short review is that the game is fantastic. It's priced at $10 as of the writing of this review, and it's worth it, but getting on sale would be better!Except for one point, the story was excellent, the feel of the game was great and very immersive in 1930s New York, the soundtrack kicked butt, the puzzles were intelligible (I knew exactly what to do most of the time, but there was just the right amount of difficulty in getting it done), and I thought the humor of the protagonist was fantastic, but I like dry humor. The connect-the-dots mechanic was pretty inventive, I thought and added a good detective story even better, IMHO. The mannequins were probably the worst part of the game because they sometimes looked or did things that weren't right, but almost all point and click adventure puzzles suffer from this. My second complaint would be all the Dannazionis that were liberally peppered throughout the game. It was a bit overused.To address some complaints about the story being too linear or limiting in that I can't grab an object or do something now, but can later on when the story advances, I actually thought it made sense and, once again, is something most point and click adventure games do. I actually didn't mind because I viewed it as a story-focused game and that stream-lined it so that I could enjoy the story instead of getting caught up in picking up a bunch of useless stuff that I didn't need and wouldn't use.SPOILER ALERT AHEAD!The one thing I didn't like about the story was the paranormal element that was thrown in regarding the girl. While she is basically the MacGuffin for Face Noir, there is this allusion to her being able to control time and dreams and that she is going to do something supernatural in the sequel. This kind of threw me out of the immersiveness that the rest of the game established so well. The supernatural really has no place in a good noir story. Read any of the hard-boiled detective writers like Raymond Chandler, Dashell Hammett, and Mickey Spillane that typified the detective/Noir writing and none of them ever got caught up in that stuff. I also thought that its introduction in the last 1/3 of the game kind of blindsided me after being so true to the hard-boiled detective genre for the first 2/3 of the game.I do look forward to Face Noir II, though. Great job!. This game really feels like it was made by people who didn't care what they were doing. This is a mystery game with basic contradictions in the facts of the case. For example, there's a police report that claims a character was found 'not guilty' on Dec 1932, for a crime they were originally arrested for in either March or May 1933 (another inconsistency). The dialogue is incredibly disjoined (half-clinical, half written-by-someone-not-quite-fluent-in-English), and their idea of making it "noir" is to repeatedly use the same two or three Depression-era or Italian-immigrant words (e.g., "joint", "Dannazione"). Also, when they talk, their models just chomp robotically for about two minutes longer than it would have someone to actually say what's being said. Textures on important characters are misaligned and then repeatedly shown close up (GOOD GOD PLEASE FIX THE LITTLE GIRL'S FEET, she looks like a cripple). Some of the puzzles are so contrived it's ridiculous. At one point you need to cheer someone up by finding some music on the radio, but there's like five frequencies with music and no hint as to which one she would prefer. At another point you need to get through a door with a barrel in the way, and the only way to do so is to pull a nail (one of 5, the only one you can pull out) from a pile of disused boats, then drive the nail into the barrel with your bare hands to drain the barrel of fluid so you can move it. Yup.

4 views0 comments

Recent Posts

See All
bottom of page